Runner-up for the victorian Kitbash3d contest in 2018.
Scene made in Blender, rendered in Cycles and post-production made in Photoshop.

As long as multi-light is still not existing in Blender the renders were split into a separate one for each light (hdri, top light, key light, buildings light,...) and this allowed me to post process the image more precisely in photoshop.

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